1/20/2024 0 Comments Modern terraria houseOnly the flags of existing NPCs will appear in the housing menu. Once a house is determined to be suitable, the player may assign an NPC to it by placing the corresponding NPC flag in it. If a solid block is queried, then " This is a solid block!" will be displayed. A generic " This is not valid housing." can indicate that the frame is not closed, or that there is no place for the NPC to stand (see below for details). This alert prioritizes frame and walls, then furniture ( door, light source, table, and chair). If it is not suitable, the game will show what the house is lacking. A status message indicating whether the house is suitable or not will be displayed. (Desktop, Console and Mobile versions) To check whether a house is suitable for use, press the ⚒ Use / Attack button on the "?" housing query mark and then press again anywhere inside the house. The player can check whether a given house is suitable for NPC use or not, as well as manually assign a house to a specific NPC. It is accessed by pressing the small house button above the armor slots in the inventory. The housing menu allows managing the placement of NPCs. (Desktop, Console and Mobile versions) Housing menu The requirements for a player-selected Bed to work as a spawn point are similar to those for NPC housing, but weaker players do not need furniture beyond the Bed. NPCs can be moved from these to the player's structures using the housing menu. These can include Floating Island structures, and (Old-gen console and 3DS versions) Living Tree treasure rooms. Once initially found, each will require a suitable house before respawning.Ĭertain naturally-generated structures can serve as houses and may inadvertently attract NPCs if players have placed light sources within them. Similarly, the Guide, Angler, Goblin Tinkerer, Tavernkeep (Desktop, Console and Mobile versions), Mechanic, Stylist, Wizard, Tax Collector (Desktop, Console and Mobile versions), and Golfer (Desktop, Console and Mobile versions) will each make their initial appearances regardless of available housing. The Old Man, the Traveling Merchant (Desktop, Console, Old-gen console and Mobile versions), and the Skeleton Merchant (Desktop, Console and Mobile versions) do not require houses. The Guide will appear upon starting a regular new world, and if killed, he will require a house in order to respawn. the left of the two tiles on which he stands during night) as his home. The Old Man will consider the Dungeon point (the spawn point of the Old Man, i.e. The Old Man (Desktop, Console and Mobile versions) / all NPCs (Old-gen console and 3DS versions) will also teleport to their house if they are standing on Dungeon Bricks, regardless of time. If both a town NPC and their house is offscreen, they will teleport to their house during night, rain, Solar Eclipse, or Slime Rain (Desktop, Console and Mobile versions). If the NPC gets killed and does not have a home, they will not respawn until a new house becomes available. If there are vacant houses available in the world, the NPC may move into one of them. If a house occupied by an NPC is damaged in a way that makes it invalid, the NPC will move out and walk around the area until a suitable house is restored. The player can check if a structure meets the requirements, or assign NPCs to existing houses by using the housing menu. A structure must meet several requirements in order to function as a house (see details below). A basic house with the dimensions of 9 (exterior width) × 7 (exterior height).Ī house (or home) is a structure built by the player that town NPCs require in order to spawn, with one house required per NPC.
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